ND-0131 · 2026 · Experimental study
Better Situational Awareness in AR-HRC? A Comparative Study of Augmented Reality and Mobile Interfaces for Human-Robot Collaboration
Qu, Fronk, Jeong, Manakhov & Gorlatova. arXiv (preprint, not peer reviewed). 2026-09-01.
doi.org/10.48550/arXiv.2609.01461 · Web-verified
What the study found
AR improved only perception-level awareness of the robot. It gave no gain in comprehension or projection, and no gain in awareness of the surrounding environment at any level. Eye tracking showed that attention freed from the map went to AR graphics rather than to the physical room.
Limitations
Preprint; small groups; Magic Leap 2 field of view restricted environmental viewing; some probes were easy or helped by sound cues.
Neurodesign interpretation
People who looked up from the phone mostly looked at the AR graphics, and the room got little of that attention. Digital signage and projected wayfinding carry the same risk as headsets.
Possible design implications
Moving information off a phone and into the visual field does not return attention to the space. Wayfinding, safety and AR overlays in buildings need to direct gaze to the physical environment on purpose.
Why it stays in the corpus
Retain despite preprint status for the attentional-displacement finding.
Study design
Between-subjects experiment with SAGAT probes and eye tracking
Population
30 adults (mean age 25.6), 15 per group
Setting
Search-and-rescue style task with a quadruped robot in a cluttered 9 x 7 m room
Field
Human-computer interaction, gaze allocation
Mechanism
Attentional displacement, situational awareness
Spatial variable
Where information is placed: head-mounted AR overlay vs handheld screen
Keywords
augmented reality, situational awareness, eye tracking, attentional displacement, preprint
Notes and follow-up
Preprint. Recheck for peer-reviewed version and update the record.
indexed under
Field
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